feat: edit rich documents on joined information panels #68
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Information Panels now join into one persistent rectangular display. The fixed-size editor supports styled text, typed data tokens, inventory/network references and real JEI drops, with one preview and no review-only footer or version controls. New Demo worlds illustrate the blocks and their components.
Documents migrate without losing existing text. Split/merge, stale edits, permissions and UTF-8 payload limits are checked; ghosts never own resources. Reusing texture names also fixes an unbounded RenderType cache observed during the native demo test.
Validation: build, 239 Kotlin tests and 405 GameTests per packaged profile (base, Mekanism, separate KotlinForForge). Hidden Minecraft exercises cover editing, JEI, live counts, reloads, six languages and Minecraft/Nexus fonts. Evidence and limitations: docs/work-session-rich-panels.md and docs/design/v2-review-45. No shader or large multiplayer/FPS certification. Existing player worlds, launcher and visible client preserved. No main/tag/release.